Camino de Santiago 360°: Merging Crafting with Virtual Reality!
Hello
eTwinners!
We are thrilled
to share an incredible update from our latest project adventure. As part of our
ongoing research into digital and technological resources, our students have
taken a massive leap forward. We didn’t just want to read about the
historic Camino de Santiago—we wanted to walk it in 360 degrees.
And guess what?
We built our own gateways to virtual reality to do just that!
Step 1: Building Our Own
Google Cardboard
To support our
digital learning materials without needing expensive tech, we decided to get
hands-on. Using recycled cardboard, lenses, and a lot of teamwork, our students
manufactured their very own Google Cardboard VR headsets.
It was the
perfect blend of:
●
STEM skills: Measuring, cutting, and understanding focal lengths.
●
Sustainability: Giving a second life to everyday materials.
Step 2: Stepping into Camino de Santiago 360
Once our
headsets were ready, we fired up the Camino de Santiago 360 app.
Slipping our smartphones into our custom cardboard glasses completely changed
the game.
Suddenly, we
weren't just looking at screens; we were standing inside the majestic Cathedral
of Santiago de Compostela and walking the foggy paths of Galicia. It allowed us
to gather deep, contextual information about the route's history, architecture,
and cultural significance in a fully immersive way.
Link:https://caminosantiago360.com/
Step 3: The Science of
Seeing (Stereoscopic Video Investigation)
We didn't stop
at just consuming content—we wanted to understand how it works. Our
students launched an investigation into stereoscopic vision (how our
brains combine two slightly different images to perceive 3D depth).
Our Next
Challenge: We are
currently researching how to record and edit our own stereoscopic videos. By
understanding dual-lens perspective, our goal is to create our own mini-VR
clips to share with our partner schools!
Why This Matters for eTwinning
This activity
perfectly embodies what eTwinning is all about:
1.
Innovation: Using affordable, accessible VR to enhance digital literacy.
2.
Collaboration: Sharing our DIY designs and findings with our international
partners.
3.
Inclusion: Ensuring every student can experience VR technology regardless
of budget.
#eTwinning
#VirtualReality #CaminoDeSantiago #STEM #DigitalEducation #GlobalClassroom
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